Directed overall game vision from concept to release, overseeing art direction, level design, and production decisions. Shipped Emotionless The Last Ticket on Steam while balancing leadership responsibilities with hands on development inside Unreal Engine 5.
Led visual direction and art production for Unreal Engine projects, defining style, atmosphere, and visual consistency across environments. Directed lighting, environment design, and asset quality while working hands on in engine and coordinating a small multidisciplinary team.
Worked on realistic 3D asset creation, texturing, lighting, and rendering for interactive projects. Collaborated closely with the team, handled technical issues related to assets and scenes, and gained production experience working within real project constraints.