Emotionless: The Last Ticket is a narrative-driven, atmospheric horror game developed in Unreal Engine 5 and released on Steam.
I was the Game Director and Art Director on the project, guiding it from early concept to release. Alongside leading the team, I worked hands-on in the engine throughout development.
My work covered defining the visual direction and overall tone of the game, designing and building environments and levels, setting up lighting and composition, and making constant production decisions with a small team, limited budget, and tight timelines.
The game places a strong emphasis on mood and environmental storytelling. Most of the narrative is delivered through space, composition, and atmosphere rather than direct exposition.
This was a fully shipped project, built with a strong production mindset, balancing scope, performance, and visual quality to deliver a complete and cohesive experience.
Role: Game Director, Art Director
Engine: Unreal Engine 5
Status: Shipped on Steam
Official trailer for Emotionless: The Last Ticket, premiered on IGN.
The project is a shipped Unreal Engine 5 horror game focused on atmosphere, environmental storytelling, and exploration, developed and directed by a small multidisciplinary team.